ADVANCED INTERACTIVE DESIGN TASK 2: INTERACTION DESIGN PLANNING AND PROTOTYPE
23.05.2025 - 13.06.2025 / Week 5 -Week 8
Emily Goh Jin Yee / 0357722 / Bachelor of Design (Honours) in Creative Media
Advanced Interactive Design / DST60804 / Section 02
Task 2: Interaction Design Planning and Prototype
TABLE OF CONTENTS
1. INSTRUCTIONS
2. EXERCISES
3. TASKS
4. FEEDBACK
5. REFLECTION
INSTRUCTIONS
EXERCISES
All W1-W9 exercises are completed in Task 1.
TASKS
TASK 2: INTERACTION DESIGN PLANNING AND PROTOTYPE
Students are required to work on their visual design and start planning their website’s interactive design elements and features. Unlike traditional static website, when it comes to interactive design where animations are present, the plan not only should include the layout visuals but also the animation example or reference. Students can build their animation or user-reference animation to demonstrate the intended idea.
For this task, I decided to follow a consistent visual and mood direction by using recurring elements—primarily stars—throughout the design. This decision was made after receiving feedback to maintain a more cohesive theme. I chose to use the same background across the entire website to enhance this consistency. The main visual motifs include stars, space, and subtle hints of roses, all inspired by the music videos(Alonica & XXL) filmed for a beautiful blur album. These elements were selected to reflect the album’s emotional themes, particularly those of heartbreak and introspection.
For the color palette, I narrowed it down to four main colors, with navy blue being the primary shade used in gradients. I kept the images in a similar tone or in black and white to evoke a sense of faded memories and nostalgia. For typography, I combined two styles: a clean, simple font with a handwritten feel—used for journal entries, captions, and lyrics—to convey intimacy and emotion; and Jakarta Sans, chosen for its clarity and structure, which works well for menus and instructions to ensure usability.
As for the user flow chart, I made slight adjustments based on my newly designed prototype. While my initial wireframe sketches featured different elements and layouts, the overall flow remains quite similar. However, I updated some of the navigation text and made small functional changes—for example, the lyrics now appear with a related photo after clicking on a star. These refinements were made to better align the flow with the updated design and enhance the interactive experience.
My hi-fi prototype is designed with a clear and smooth style, aiming to reflect the emotional tone of the album. Slow and subtle animations are used throughout to reinforce the “blurred” atmosphere and the melancholic, introspective mood of the music. The overall experience is intended to feel immersive, gentle, and reflective—much like drifting through memories.
Presentation link here
FEEDBACK
WEEK 5
no feedback//online
WEEK 6
Specific Feedback(task 1)
- wireframe is messy
- theme should be more consistent
- more neater layout
- neater text placement
- less playful design(mature)
- need to focus on the theme because now feels like each page is different theme
- (after understanding the concept) no need to eliminate any pages except closing page
- research more on nostalgic theme
- ensure 'write you blur' is understandable, if not clear enough change the term
- don't include a 'thank you' page as this doesn't need to 'close'
- include a menu or navigation(hamburger/somewhere fixed)
- footer of socials
WEEK 7
no feedback//online
WEEK 8
no class//submission
after submission feedbacks:
WEEK 9
Specific Feedback
- wireframe is overall fine and doable
- layout of the main screen feels messy, no design principle applied
- navigation bar not very nice, could be better
- can change colour when hover instead of having the lines under text
- can tell that the theme is minimalistic yet have polaroid as the main element
- background animation can be done on adobe animate or used a video but it might take up a lot of space
- create a folder and have separate files, this saves more space, avoids crash and lost of whole project
- name each file the page's name but first must be index
- the star page's stars feels too flat and childish, make glow effect
- look up for more inspirations
- focus on the UI interactions
- can be simple yet interesting
REFLECTION
Experience
Task 2 focused on planning the visual and interactive design of the Blur website, and it really pushed me to think deeply about how each page should feel, not just how it should look. Unlike static design, I had to consider how things move, fade, glow, or respond to the user — which made the thinking process much harder than expected.
I revised my ideas multiple times, especially when I realized some concepts overlapped or lacked cohesion. For instance, the Star Page and Petal Page both initially revealed lyrics, but I had to rethink their roles so that each one offered a unique emotional layer. This back-and-forth challenged me to align animations, layouts, and content more intentionally with the mood of the album.
I experimented with hover effects, transitions, and soft animations. Through this, I learned that in interactive design, visual planning isn’t just about the layout — it’s about movement, meaning, and memory. Every animation choice had to enhance the story or atmosphere. It taught me to think more like a director than a designer — curating what users see, feel, and experience, moment by moment.
QUICK LINKS

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