APPLICATION DESIGN TASK 1: MOBILE APPLICATION PROPOSAL
23.09.2024 - 14.10.2024 / Week 1 -Week 4
Emily Goh Jin Yee / 0357722 / Bachelor of Design (Honours) in Creative Media
Application Design I/ DST60504 / Section 01
Task 1: Mobile Application Proposal
TABLE OF CONTENTS
1. INSTRUCTIONS
2. TASKS
3. FEEDBACK
4. REFLECTION
INSTRUCTIONS
TASKS
TASK 1: MOBILE APPLICATION PROPOSAL
- Redesign an existing mobile app with unsatisfactory UI/UX.
- Proposal subject to approval by the module coordinator.
- Mobile app design directly impacts user experience.
- A well-designed app ensures a seamless, intuitive, and enjoyable user journey.
- Poor design leads to frustration and lower user engagement.
- Analyze the current app’s design, highlighting strengths and weaknesses.
- Assess user demographics and their needs.
- Redesign will address identified shortcomings in UI/UX.
- Primary Goal: Improve overall user experience.
- Objectives:
⤿Simplify app navigation.
⤿Improve visual hierarchy and interface clarity.⤿Create a more intuitive and engaging user flow.
- Conduct surveys, interviews, and market studies to gather user feedback.
- Utilize insights to inform redesign decisions.
- Plan for user testing and validation to refine the new design.
During Week 1, we were briefed on the Module information in class. Mr Zeon showed us an example of a student's work. We need to explore current trends and he asked us to find three apps where we are familiar with and also look for apps that have low ratings and bad reviews.
- Starbucks(compare to ZUS Coffee since its UI design is user friendly)
- Inside Scoop/llaollao/Gongcha (low rating but not really about the design)
- Forever 21/Bershka (low rating but too common)
- Shopee (complicated layout, design)
- Apple Music(compare to Spotify)
- Mc Donalds(decent rating but too common)
- Domino's
- The Body shop
- Bites
- GSC/TGV
- CIMB Octo MY/PBeMY
- Carousell

- Introductionpurpose, importance of mobile app design
- Background and Context
current app design evaluation, strengths & weakness, competitive analysis, user demographics and requirements - Goals and Objectives
redesign objectives, primary and secondary goals, design strategy - User Research
research methods, data collection methods, user testing and validation plan - References
FEEDBACK
WEEK 1
General Feedback
- look for the bad reviews and ratings of an app in Appstore
- to select apps that we're interested in because it'll be used till the final task
- design research -read find articles, would be interesting if everybody hv diff opinion
- recommended to start draft
- refer to senior's e-portfolio
Specific Feedback
- -
WEEK 2
General Feedback
- company, competitors, target audience
- check out DON NORMAN
- focus on users feelings than our own perception
- show progress via email
- try to complete first draft proposal to have more time for final proposal
Specific Feedback
- -
WEEK 3
General Feedback
- common apps like McDonald's, Starbucks, GSC, TGV, etc. can be chosen, however, will be strictly compared to seniors' works as they were commonly done previously
- choose less common apps if possible
- presentation in class on the following week
- email progress as early as possible
Specific Feedback
- catch up with progress
- would be interesting to select Watsons app
- "I can show your feedback to my friend who works on the Watsons app"- Mr Zeon 😨
WEEK 4
General Feedback
- present quickly as there are many students in class
- analyze competitor apps
- can still make edits on slides
Specific Feedback
- great progress
- no need to include lecture slides
- the main points under primary goals shouldn’t be the same as those in redesign objectives. keep those points in the redesign objectives and create new titles for each point in the primary goals.
- no problem for similar web, just need to understand who their target customers are
REFLECTION
Experience
Observations
Findings
QUICK LINKS













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