ILLUSTRATION AND VISUAL NARRATIVE TASK 1: EXERCISES

26.09.2023 - 18.10.2024 / Week 1-Week 4

Emily Goh Jin Yee / 0357722 / Bachelor of Design (Honours) in Creative Media

Illustration and Visual Narrative / COM61304 / Section 01

Task 1: Exercises


LECTURES


WEEK 1/ CHARACTER DESIGN BASICS

Stylized Design

  • iconic- can immediately recognize them even in black silhouettes 
  • simplicity- allows viewers to digest and understand the purpose of the characters easily
  • unique- memorable, makes impact on the viewers
Shapes
  • used to identify a character from one another

Colour

  • to determine and separate the basic characteristics of heroes, villains and even background characters
  • gives impression of different emotions and is easily relatable by viewers

    Emphasis & Contrast

    • a good character exaggerates on the emphasis and contrasting visual elements to make the design stand out by using colours
    Harmony
    • every elements in your design should compliment each other
    • all shapes, lines, colours, motifs, patterns must be put in a tasteful manner
    Expression, Poses
    • clear visualization of character behaviours, quirks, personalities make it easier to appeal audiences

    WEEK 2/ CHIAROSCURO

    Chiaroscuro

    • the use of light and dark to create the illusion of three-dimensional volume on a flat surface
    • the technique refers to clear tonal contrast to suggest three- dimensional volume and modeling of objects and figures in paintings (e.g. Leonardo da Vinci)
    • purpose: to increase the scene's dramatic tension by exaggerating the subject's importance using colour or light contrast
    • application in comic, film. digital works, focus point or subject of a scene is brightly colored

    used in visual narrative because 


    positive space: subject matter or object of interest in a visual
    negative space: filled space or background that surround subject matter or object of interest in visual


    WEEK 3/ COMPOSITION THEORY 1 VISUAL SHOTS

    Visual Narrative
    • composition should complement your subject focus and reflect the narrative
    • think of the look and feel the scene
    Violet Evergarden, Episode 10: "Loved Ones Will Always Watch Over You" (Kyoto Animation, 2018)


    Visual Flow
    • determines the path of a viewer's eye through the visual
    Demon Slayer: Kimetsu no Yaiba – The Movie: Mugen Train (UFOTABLE, 2020)

    Visual Balance

    Parasite (Boong Joon Ho, 2019)

    Parasite (Boong Joon Ho, 2019)

    Visual Hierarchy 
    • the way the subject is visualized and focused matters can have huge effects on the composition the artists make
    Anne of Cleeves (Hans Holbein The Younger,(1539)



    Different types of shots:

    1. Establishing
    • wide shots- to establish not just the setting, but to portray spectacle and give audiences chance to take in all the splendor and grandeur of a location, while still giving enough information to process what's going on 
    Wizard of Oz (MGM,1939)


    2. Bird's eye view
    • also known as overhead shots
    • when POV is placed directly above a subject
    • somewhere around a 90-degree angle above the scene taking place
    The Avengers (Marvel Studios, 2012)

    3. Frame within a frame
    • a well-composed frame within a frame can fracture screen space, add depth, and create visual interest in cinematic compositions
    • the technique can emphasize and highlight the underlying meanings within your story and break up the information in your frame for maximum impact
    Mulan, Disney 1998

    4. Medium shot 
    • also called 'three quarters shot'
    • to frame a character
    • in between close shot and long shot
    Titanic

    5. Close-up shot
    • an intimate moment
    • emphasize emotions and thoughts within a grander context
    Get Out (Universal Pictures, 2017)


    6. Worm's eye view
    • filmed underneath the subject
    The Avengers: Age of Ultron (Marvel Studios, 2015)

    WEEK 4/ COMPOSITION THEORY 2 PERSPECTIVE

    Perspective=The art of representing 3D objects on a 2D surface so as to give the right impression of their height, width, depth, and position in relation to each other

    Types of perspective:

    1. One-Point Perspective
    • objects emerge from a single point on the horizon line
    • images get smaller and smaller as they approach the vanishing point, until they finally disappear entirely!
    2. Two-Point Perspective
    • two vanishing points on either side of the horizon
    • helps to create a greater sense of space in a scene and helps give objects more of a sense of dimension and place
    3. Three-Point Perspective
    • usually consists of two vanishing points on opposing sides of the horizon (similar to a two-point viewpoint), plus an additional vanishing point that is either high above or below the horizon
    • to display more things in a single image, or to bring drama and scale to the scene
    4. Isometric View
    • for creating detailed concepts of individual buildings
    • to clearly present three sides of your design without distorting perspective or obscuring details


    INSTRUCTIONS

    <iframe src="https://drive.google.com/file/d/1iRwyOE9xB2wn2xeJGVBbEBPNXqthEJ-l/preview" width="640" height="480" allow="autoplay"></iframe>


    EXERCISE 1- VORMATOR CHALLENGE


    WEEK 2: TRACING SHAPES


    Fig T1.1 Tracing shapes, Week 2 (26/09/2023)


    Fig T1.2 Exercise- shapes, Week 2 (26/09/2023)


    WEEK 3: LIGHTS AND SHADOW

    CHIAROSCURO- PEAR

    In this task, we had to trace the pear, then cut them into slices with knife tool. Use pencil tool to draw the flesh of the pear. Lastly, we could change the colour of the pear by using 'recolor':



    Fig T1.3 Chiaroscuro-pear , Week 3 (10/10/2023)


    WEEK 4: COLOURS AND BLENDING MODE

    CHIAROSCURO- HUMAN

    Fig T1.3 Chiaroscuro-human, Week 4 (17/10/2023)



    VORMATOR CHALLENGE FINAL

    Fig T1.4 Final Vormator Challenge, Week 6 (03/11/2023)

    FINAL OUTCOME

    Fig T1.5 Final Vormator Challenge without background, Week 6 (03/11/2023)

    Fig T1.6 Final Vormator Challenge with background, Week 6 (03/11/2023)


    Pokemon card:
    Fig T1.7 Final Vormator Challenge in pokemon card, Week 6 (03/11/2023)



    REFLECTION

    In the beginning, I thought that Illustration would be a stressful module since I am not familiar enough in using Adobe Illustrator. However, our lecturer is helpful and provide us recording videos so that we could repeat watching when we are unclear with the instructions. Unfortunately, I was stuck at the part where we had to clip mask the texture onto the chiaroscuro human although I had repeated many times of the video. I managed to do it after many hours of attempts but it wasn't really accurate. I felt that using the software isn't easy and takes much time to explore and takes many attempts to complete the steps. Other than that, I struggled with the part where we had to create a character for vormator challenge with the limited shapes, I find it difficult to come up with an idea and looking at the others' work, I really admired how the other could do so well. Eventually, I still got to design my own character although it seems pretty simple. Thankfully, I'm glad that I could learn many new things in Adobe Illustrator.



    QUICK LINKS


    TASK 1: EXERCISES

    TASK 2: DECISIVE MOMENT

    TASK 3: DIGITAL TRIPTYCH

    TASK 4: SELF-TITLED

    FINAL COMPILATION & REFLECTION



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