ILLUSTRATION AND VISUAL NARRATIVE TASK 1: EXERCISES
26.09.2023 - 18.10.2024 / Week 1-Week 4
Emily Goh Jin Yee / 0357722 / Bachelor of Design (Honours) in Creative Media
Illustration and Visual Narrative / COM61304 / Section 01
Task 1: Exercises
LECTURES
WEEK 1/ CHARACTER DESIGN BASICS
Stylized Design
- iconic- can immediately recognize them even in black silhouettes
- simplicity- allows viewers to digest and understand the purpose of the characters easily
- unique- memorable, makes impact on the viewers
- used to identify a character from one another
Colour
- to determine and separate the basic characteristics of heroes, villains and even background characters
- gives impression of different emotions and is easily relatable by viewers
- a good character exaggerates on the emphasis and contrasting visual elements to make the design stand out by using colours
- every elements in your design should compliment each other
- all shapes, lines, colours, motifs, patterns must be put in a tasteful manner
- clear visualization of character behaviours, quirks, personalities make it easier to appeal audiences
Chiaroscuro
- the use of light and dark to create the illusion of three-dimensional volume on a flat surface
- the technique refers to clear tonal contrast to suggest three- dimensional volume and modeling of objects and figures in paintings (e.g. Leonardo da Vinci)
- purpose: to increase the scene's dramatic tension by exaggerating the subject's importance using colour or light contrast
- application in comic, film. digital works, focus point or subject of a scene is brightly colored
- composition should complement your subject focus and reflect the narrative
- think of the look and feel the scene
- determines the path of a viewer's eye through the visual
- the way the subject is visualized and focused matters can have huge effects on the composition the artists make
- wide shots- to establish not just the setting, but to portray spectacle and give audiences chance to take in all the splendor and grandeur of a location, while still giving enough information to process what's going on
- also known as overhead shots
- when POV is placed directly above a subject
- somewhere around a 90-degree angle above the scene taking place
- a well-composed frame within a frame can fracture screen space, add depth, and create visual interest in cinematic compositions
- the technique can emphasize and highlight the underlying meanings within your story and break up the information in your frame for maximum impact
- also called 'three quarters shot'
- to frame a character
- in between close shot and long shot
- an intimate moment
- emphasize emotions and thoughts within a grander context
- filmed underneath the subject
- objects emerge from a single point on the horizon line
- images get smaller and smaller as they approach the vanishing point, until they finally disappear entirely!
- two vanishing points on either side of the horizon
- helps to create a greater sense of space in a scene and helps give objects more of a sense of dimension and place
- usually consists of two vanishing points on opposing sides of the horizon (similar to a two-point viewpoint), plus an additional vanishing point that is either high above or below the horizon
- to display more things in a single image, or to bring drama and scale to the scene
- for creating detailed concepts of individual buildings
- to clearly present three sides of your design without distorting perspective or obscuring details
INSTRUCTIONS
EXERCISE 1- VORMATOR CHALLENGE
WEEK 2: TRACING SHAPES
WEEK 3: LIGHTS AND SHADOW
CHIAROSCURO- PEAR
In this task, we had to trace the pear, then cut them into slices with knife tool. Use pencil tool to draw the flesh of the pear. Lastly, we could change the colour of the pear by using 'recolor':
WEEK 4: COLOURS AND BLENDING MODE
CHIAROSCURO- HUMAN
VORMATOR CHALLENGE FINAL
REFLECTION
In the beginning, I thought that Illustration would be a stressful module since I am not familiar enough in using Adobe Illustrator. However, our lecturer is helpful and provide us recording videos so that we could repeat watching when we are unclear with the instructions. Unfortunately, I was stuck at the part where we had to clip mask the texture onto the chiaroscuro human although I had repeated many times of the video. I managed to do it after many hours of attempts but it wasn't really accurate. I felt that using the software isn't easy and takes much time to explore and takes many attempts to complete the steps. Other than that, I struggled with the part where we had to create a character for vormator challenge with the limited shapes, I find it difficult to come up with an idea and looking at the others' work, I really admired how the other could do so well. Eventually, I still got to design my own character although it seems pretty simple. Thankfully, I'm glad that I could learn many new things in Adobe Illustrator.
QUICK LINKS
FINAL COMPILATION & REFLECTION




















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